![]() ![]() The Grand Campaign begins three centuries before the Rome's empire began - that's about six centuries before the time of Aurelian. I enjoy playing as Bactria who have a similar roster (with more skirmishers), I imagine that fighting as Macedon is about warfare as Alexander did it: hold your enemy in place with pikes, then break their line with your cavalry and skirmishers. ![]() I haven't tried Macedon and I'd be interested to hear the experiences of those who have. As I see it, they have two great challenges - the regions have at the start of the GC are dispersed (so they're harder to defend) and Rome will be coming after you. They have some great advantages - cheap and effective mercenaries (mercenaries are to Carthage what auxiliaries are to Rome), they can travel in the desert without attrition, they start with several regions and two client states. Carthage has a Hellenic roster, relying (at least initially) on hoplites, peltasts and Greek-style cavalry. For example, you may want to try the Grand Campaign as Carthage (I've had a lot of fun with this, as you can see from my Carthage AAR). (A great place to find out more is the Cultural Groups page on the Wiki). Incidentally, if you like Hellenic warfare, there are more Hellenic-style factions than you might have thought. ![]() The Hannibal at the Gates pack gives us the Arevaci, the Lusitani and Syracuse (in the Grand Campaign) and adds a separate Hannibal campaign. I'm assuming I'll need the Greek states culture pack? Btw how is Macedon's campaign?Īlso, what is the difference between Grand campaign and Empire divided except the unit cards/factions/faction rosters? There doesn't seem to be any Greek factions in Empire Divided - cause of the timeline I guess?The Greek states pack makes Athens, Epirus and Sparta playable in the Grand Campaign (the Wrath of Sparta doesn't unlock factions for the Grand Campaign, it makes available a separate campaign). I only see Massilia and Macedon in the grand campaign. This can be a challenging campaign to survive, as your starting position can make it difficult to stay out of a war between the big powers, Rome can be eager to take over your home region and there aren't neighbouring small nations to easily expand into. This puts you in between Rome and Carthage, you could side with either big power against the other or try to stay out of it and expand elsewhere. If that sounds too easy, you could try Syracuse. When you become the main power in Greece as Athens, there's another choice: if Rome is expanding (and perhaps heading for the Marian reforms), do you invade Italy before Rome becomes too powerful (perhaps allying with Massilia) or go east (Hellenic factions seem well-suited to going east)? You can team up with Sparta against Epirus and Macedon, or remain loyal to Macedon (and, when you have expanded, negotiate with Macedon to become an ally instead of a client state). If you enjoy strategy, I recommend Athens and Syracuse in the Grand CampaignĪthens is interesting, for me, because you start as a client state of Macedon so you need to decide how to deal with this. Their only weakness is their poor starting position, but that's plenty easy to deal with.As Spyrith said, Massilia and Sparta are fun options. Only three factions actually get them, and they are absolutely a game-breaker if used properly. But more than anything else? Elephants, of all three varieties. You've got tolerable missile troops with the standard Greek Archers, and you've got Scythed Chariots for when you just need to panic a bunch of enemies on open terrain. You've got both Pike Phalanxes and Legionaries, so you can have your pike-wall cake and eat your excellent-siege-troops-and-amazing-reserves too (that metaphor wound up a bit tortured.). Companions are flawless medium cav, and there's nothing wrong with your skirmishers. Good Cavalry? You've got Cataphracts, and there's no such thing as better heavy Cav. Seculids are also excellent because they have simply the best army roster of any faction. They also have the best temples of any Roman faction (+exp and +equipment quality are win, basically) and they get Gladiators before anyone else, if that matters to you. In the late game, you've got the Post-Marius Roman army, which is frankly quite good in all respects. The AI is awful at managing the Greeks, so you should be able to easily rip their Phalanxes apart despite your apallingly weak early-game Roman army. The Brutii have an excellent starting position and early expansion into the Greek Cities, giving them most of the wealthiest territories in the game from very early on. Best factions are either the Brutii or the Seculid Empire. ![]()
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